LITTLE PEOPLE, BIG DREAMS WHO AM I? GUESSING GAME

Subtitle A Guessing Game

Maria Isabel Sanchez Vegara
Price $19.99
Description Description

The official guessing game from the multi-million copy bestselling Little People, BIG DREAMS series!

  • An innovative new game from the multimillion-copy bestselling phenomenon Little People, BIG DREAMS: outsmart your opponent by guessing their character before they guess yours in this easy-to-learn game!
  • A guessing game with a difference: ask ‘yes’ or ‘no’ questions to play, but questions about appearance won’t get you far… Instead of ‘do you wear glasses?’ think ‘did you win a Nobel prize?’ Focus on the characters’ identities and achievements to win!
  • Discover inspiring role models from the award-winning children’s book series Little People, BIG DREAMS and learn as you play! 
  • Packaged in a sturdy gift box containing 48 cards – featuring 24 of history’s favourite characters – two boards, 50 counters, two privacy shields to keep your cards secret, and a 28-page booklet for you to read the characters’ inspirational life stories.
  • Screen-free fun for all the family, suitable for two or more players aged 6+. 

 

 

Discover history’s favourite characters in this guessing game with a difference, from the creator of the bestselling Little People, BIG DREAMS books. 
 
Welcome, dreamers! Choose one of history’s favourite characters – from designers and artists to scientists and activists – and try to outsmart your opponent by guessing their character before they guess yours. Take turns to ask ‘yes or no’ questions until you uncover the identity of your opponent’s chosen character. But questions based purely on appearance won’t get you far… Focus on characters’ achievements to win and discover their incredible life stories as you play. 
 
Inside the box you will find 48 cards sized 10 x 7cm, 50 counters, two game boards sized 36 x 26cm, two privacy shields to keep your cards secret, and a booklet in which you’ll discover the stories of the outstanding people featured in the game. 
 
Suitable for two players, aged 6 and up. 

Little People, BIG DREAMS is a bestselling biography series for kids that explores the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. 

This empowering series of books offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardback and paperback versions present expanded stories for beginning readers. With rewritten text for older children, the treasuries each bring together a multitude of dreamers in a single volume. You can also collect a selection of the books by theme in boxed gift sets. Activity books and a journal provide even more ways to make the lives of these role models accessible to children. 

Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS! 
 

Series:
Format:
Format Game / Board Game 48 Pages
ISBN:
ISBN 9780711293250
Size:
Size10.83 in x 7.99 in / 275.00 mm x 203.00 mm
Published:
Published Date February 20th, 2024
Maria Isabel Sanchez Vegara
Maria Isabel Sánchez Vegara, born in Barcelona, Spain, is a writer and creative director in constant search of new concepts for children’s books. In 2014, she created a book for her two twin nieces for their birthday, which shortly thereafter became the first book in the Little People, BIG DREAMS series. This multimillion-copy bestselling series of picture books explores the lives of outstanding people. From Mahatma Gandhi to Aretha Franklin, to Prince, Sánchez Vegara researches complex careers and makes them accessible to young children, with her unique and mindful style of writing. She works with a diverse team of illustrators to make each book lively, eye-catching and motivating. Working for more than fifteen years for clients in top advertising agencies, her books combine creativity with learning, aiming to establish a new and fresh relationship between children and pop culture. ​
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